
Idle Airport Manager
Idle tycoon game about building and running an airport.
Studio
Archer Game Studio
Period
Sep 2026 – Present
Platform
Android
Status
In development · Build on Google Drive ↗
Tech
Unity 6 (URP), VContainer, UniTask, Addressables, BGDatabase, A* Pathfinding, archer-core
Overview
PositionLead DeveloperArchitecture, task planning, code review, technical scope with design and product.
Team dev size4
Project highlights
- Playable prototype in 1.5 weeks, and half of the MVP in 3 weeks.
- Modular architecture: features are separate modules that communicate through Core interfaces and a MessageBus, so they stay independent of each other.
- Built on VContainer, UniTask and Addressables, with the studio's archer-core packages underneath.
- EditMode test suite across the feature modules.
- Game data comes from Google Sheets through BGDatabase.
- Development runs on the team's Claude Code workflow.
About the game
Idle tycoon game about building and running an airport. Players upgrade stations that earn idle income, hire staff, and unlock new maps through phased quests.
Architecture
Each feature (Station, Staff, Vehicle, Plane, Quest, Vault, Investor, Shop) is its own module with separate UI, Cheat, Editor and Test assemblies. Features depend only on Game.Core, which holds shared interfaces, messages, stats, unlocks and tracking. Game.Core sits on archer-core packages for data, UI, pooling and SDKs.
Click a block for details.
Game codeStudio frameworkData from design
Game features
Game.Core
archer-core
Unity & libraries
Feature module layout
Every feature uses the same set of assemblies. UI, cheats, editor tools and tests depend on the feature; the feature depends only on Game.Core.
Per-feature assemblies
Feature modules
Shared