Pham Van Tai

Unity Developer · Hanoi, Vietnam

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About me

Unity developer with 8 years in mobile games. I work across the whole game client, from the first prototype and gameplay systems to architecture, tools and live-ops. I also work on the studio's shared framework, build pipeline and AI workflow. I'd like to move into a Tech Lead role in the next few years.

Education

FPT AptechSoftware Developer
2016 – 2018

Projects

Engineering work

Experience

Skills

Unity & architecture

  • C#
  • VContainer
  • Zenject
  • UniTask
  • Addressables
  • ScriptableObjects
  • assembly definitions
  • MessageBus

Gameplay

  • idle tycoon economy
  • NPC state machines
  • stats and modifiers
  • save/load
  • live-ops events
  • PvP arena

Backend

  • Firebase Cloud Functions
  • TypeScript
  • Firestore
  • FCM
  • ASP.NET Core
  • PostgreSQL

Data & tools

  • BGDatabase
  • Google Sheets pipelines
  • Unity editor tools
  • localization

AI-assisted development

  • Claude Code
  • Unity MCP
  • Figma MCP
  • GitNexus
  • Codex
  • Cursor

Testing & performance

  • NUnit
  • Vitest
  • object pooling
  • profiling

Platform & DevOps

  • Android
  • iOS
  • Firebase
  • AppLovin MAX
  • IronSource
  • Adjust
  • AppsFlyer
  • Unity IAP
  • Jenkins
  • fastlane
  • Docker
  • Git

Leadership

  • architecture decisions
  • task planning
  • code review

Earlier work