Pham Van Tai

Unity Developer · Hanoi, Vietnam

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About me

Unity developer with 8 years in mobile games. As a lead developer, I design the architecture, plan tasks and review code. I also work on the studio's shared framework, build pipeline and AI workflow. Over the next few years, I aim to grow into a Tech Lead role.

Education

FPT AptechSoftware Developer
2016 – 2018

Projects

Engineering work

Experience

Skills

Unity & architecture

  • C#
  • VContainer
  • Zenject
  • UniTask
  • Addressables
  • ScriptableObjects
  • assembly definitions
  • MessageBus

Gameplay

  • idle tycoon economy
  • NPC state machines
  • stats and modifiers
  • save/load
  • live-ops events
  • PvP arena

Backend

  • Firebase Cloud Functions
  • TypeScript
  • Firestore
  • FCM
  • ASP.NET Core
  • PostgreSQL

Data & tools

  • BGDatabase
  • Google Sheets pipelines
  • Unity editor tools
  • localization

AI-assisted development

  • Claude Code
  • Unity MCP
  • Figma MCP
  • GitNexus
  • Codex
  • Cursor

Testing & performance

  • NUnit
  • Vitest
  • object pooling
  • profiling

Platform & DevOps

  • Android
  • iOS
  • Firebase
  • AppLovin MAX
  • IronSource
  • Adjust
  • AppsFlyer
  • Unity IAP
  • Jenkins
  • fastlane
  • Docker
  • Git

Leadership

  • architecture decisions
  • task planning
  • code review

Earlier work

Pixel City War: Fly Shooter

Pixel art shooter with character upgrades, enemy AI, ads and IAP.

TQC Global20234 devs

Pixel Shooter

Pixel shooter with local save, IronSource, Firebase and IAP.

TQC Global20232 devsGoogle Drive ↗

Early career

VR/AR, 2D puzzle and casual games and apps.

3W Studio · Solar JSC · JAVIS2017 – 2021