Pham Van Tai
Unity Developer · Hanoi, Vietnam
About me
Unity developer with 8 years in mobile games, mostly idle tycoon games since 2023. I'm currently the lead developer on Idle Airport Manager at Archer Game Studio, and I also work on the studio's shared framework, build pipeline and AI workflow. I'm aiming to grow into a Tech Lead role and set the technical direction across projects.
Contact
Projects
Engineering work
Experience
Education
FA
FPT AptechSoftware Developer
2016 – 2018
Skills
Unity & architecture
- C#
- VContainer
- Zenject
- UniTask
- Addressables
- ScriptableObjects
- assembly definitions
- MessageBus
Gameplay
- idle tycoon economy
- NPC state machines
- stats and modifiers
- save/load
- live-ops events
- PvP arena
Backend
- Firebase Cloud Functions
- TypeScript
- Firestore
- FCM
- ASP.NET Core
- PostgreSQL
Data & tools
- BGDatabase
- Google Sheets pipelines
- Unity editor tools
- localization
AI-assisted development
- Claude Code
- Unity MCP
- Figma MCP
- GitNexus
- Codex
- Cursor
Testing & performance
- NUnit
- Vitest
- object pooling
- profiling
Platform & DevOps
- Android
- iOS
- Firebase
- AppLovin MAX
- IronSource
- Adjust
- AppsFlyer
- Unity IAP
- Jenkins
- fastlane
- Docker
- Git
Leadership
- architecture decisions
- task planning
- code review
Earlier work
Pixel City War: Fly Shooter
Pixel art shooter with character upgrades, enemy AI, ads and IAP.
Pixel Shooter
Pixel shooter with local save, IronSource, Firebase and IAP.
Early career
VR/AR, 2D puzzle and casual games and apps.



