Pham Van Tai
Unity Developer · Hanoi, Vietnam
About me
Unity developer with 8 years in mobile games. I work across the whole game client, from the first prototype and gameplay systems to architecture, tools and live-ops. I also work on the studio's shared framework, build pipeline and AI workflow. I'd like to move into a Tech Lead role in the next few years.
Education
FA
FPT AptechSoftware Developer
2016 – 2018
Projects
Engineering work
Experience
Skills
Unity & architecture
- C#
- VContainer
- Zenject
- UniTask
- Addressables
- ScriptableObjects
- assembly definitions
- MessageBus
Gameplay
- idle tycoon economy
- NPC state machines
- stats and modifiers
- save/load
- live-ops events
- PvP arena
Backend
- Firebase Cloud Functions
- TypeScript
- Firestore
- FCM
- ASP.NET Core
- PostgreSQL
Data & tools
- BGDatabase
- Google Sheets pipelines
- Unity editor tools
- localization
AI-assisted development
- Claude Code
- Unity MCP
- Figma MCP
- GitNexus
- Codex
- Cursor
Testing & performance
- NUnit
- Vitest
- object pooling
- profiling
Platform & DevOps
- Android
- iOS
- Firebase
- AppLovin MAX
- IronSource
- Adjust
- AppsFlyer
- Unity IAP
- Jenkins
- fastlane
- Docker
- Git
Leadership
- architecture decisions
- task planning
- code review
Earlier work
Pixel City War: Fly Shooter
Pixel art shooter. Built the core mechanics, character upgrades, enemy AI, UI, and the ads and IAP integration.
Pixel Shooter
Pixel shooter. Built the local save, the UI, and the IronSource, Firebase and IAP integration.
Early career
VR/AR, 2D puzzle and casual games and apps.



